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JavaScript制作简易的微信打飞机
摘要:简单的用JavaScript模拟微信打飞机,部分功能还不完善,刚开始写,还有很多不足,还望大家多多指出。*{margin:0;padding...

简单的用JavaScript模拟微信打飞机,部分功能还不完善,刚开始写,还有很多不足,还望大家多多指出。

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title></title> <meta http-equiv="content" content="text/html" charset="utf-8"/> <style type="text/css"> *{ margin: 0; padding: 0; } #contentdiv{ position: absolute; left: 500px; } #startdiv{ width: 320px; height: 568px; background-image: url(../image/开始背景.png); } button{ outline: none; } #startdiv button{ position: absolute; top: 500px; left: 82px; width: 150px; height: 30px; border: 1px solid black; border-radius: 30px; background-color: #c4c9ca; } #maindiv{ width: 320px; height: 568px; background-image:url(../image/background_1.png) ; display: none; } #maindiv img{ position: absolute; z-index: 1; } #scorediv{ font-size: 16px; font-weight: bold; position: absolute; top: 10px; left: 10px; display: none; } #scorediv{ font-size: 18px; font-weight: bold; } #suspenddiv{ position: absolute; top: 210px; left: 82px; display: none; z-index: 2; } #suspenddiv button{ width: 150px; height: 30px; margin-bottom: 20px; border: 1px solid black; border-radius: 30px; background-color: #c4c9ca; } #enddiv{ position: absolute; top: 210px; left: 75px; border: 1px solid gray; border-radius: 5px; text-align: center; background-color:#d7ddde; display: none; z-index: 2; } .plantext{ width: 160px; height: 30px; line-height: 30px; font-size: 16px; font-weight: bold; } #planscore{ width: 160px; height: 80px; line-height: 80px; border-top: 1px solid gray; border-bottom: 1px solid gray; font-size: 16px; font-weight: bold; } #enddiv div{ width: 160px; height: 50px; } #enddiv div button{ margin-top:10px ; width: 90px; height: 30px; border: 1px solid gray; border-radius: 30px; } </style> </head> <body> <div id="contentdiv"> <div id="startdiv"> <button>开始游戏</button> </div> <div id="maindiv"> <div id="scorediv"> <label>分数:</label> <label id="label">0</label> </div> <div id="suspenddiv"> <button>继续</button><br/> <button>重新开始</button><br/> <button>回到主页</button> </div> <div id="enddiv"> <p>飞机大战分数</p> <p id="planscore">0</p> <div><button>继续</button></div> </div> </div> </div> <script type="text/javascript"> //获得主界面 var mainDiv=document.getElementById("maindiv"); //获得开始界面 var startdiv=document.getElementById("startdiv"); //获得游戏中分数显示界面 var scorediv=document.getElementById("scorediv"); //获得分数界面 var scorelabel=document.getElementById("label"); //获得暂停界面 var suspenddiv=document.getElementById("suspenddiv"); //获得游戏结束界面 var enddiv=document.getElementById("enddiv"); //获得游戏结束后分数统计界面 var planscore=document.getElementById("planscore"); //初始化分数 var scores=0; /* 创建飞机类 */ function plan(hp,X,Y,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){ this.planX=X; this.planY=Y; this.imagenode=null; this.planhp=hp; this.planscore=score; this.plansizeX=sizeX; this.plansizeY=sizeY; this.planboomimage=boomimage; this.planisdie=false; this.plandietimes=0; this.plandietime=dietime; this.plansudu=sudu; //行为 /* 移动行为 */ this.planmove=function(){ if(scores<=50000){ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+"px"; } else if(scores>50000&&scores<=100000){ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+1+"px"; } else if(scores>100000&&scores<=150000){ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+2+"px"; } else if(scores>150000&&scores<=200000){ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+3+"px"; } else if(scores>200000&&scores<=300000){ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+4+"px"; } else{ this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+5+"px"; } } this.init=function(){ this.imagenode=document.createElement("img"); this.imagenode.style.left=this.planX+"px"; this.imagenode.style.top=this.planY+"px"; this.imagenode.src=imagesrc; mainDiv.appendChild(this.imagenode); } this.init(); } /* 创建子弹类 */ function bullet(X,Y,sizeX,sizeY,imagesrc){ this.bulletX=X; this.bulletY=Y; this.bulletimage=null; this.bulletattach=1; this.bulletsizeX=sizeX; this.bulletsizeY=sizeY; //行为 /* 移动行为 */ this.bulletmove=function(){ this.bulletimage.style.top=this.bulletimage.offsetTop-20+"px"; } this.init=function(){ this.bulletimage=document.createElement("img"); this.bulletimage.style.left= this.bulletX+"px"; this.bulletimage.style.top= this.bulletY+"px"; this.bulletimage.src=imagesrc; mainDiv.appendChild(this.bulletimage); } this.init(); } /* 创建单行子弹类 */ function oddbullet(X,Y){ bullet.call(this,X,Y,6,14,"../image/bullet1.png"); } /* 创建敌机类 */ function enemy(hp,a,b,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){ plan.call(this,hp,random(a,b),-100,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc); } //产生min到max之间的随机数 function random(min,max){ return Math.floor(min+Math.random()*(max-min)); } /* 创建本方飞机类 */ function ourplan(X,Y){ var imagesrc="../image/我的飞机.gif"; plan.call(this,1,X,Y,66,80,0,660,0,"../image/本方飞机爆炸.gif",imagesrc); this.imagenode.setAttribute('id','ourplan'); } /* 创建本方飞机 */ var selfplan=new ourplan(120,485); //移动事件 var ourPlan=document.getElementById('ourplan'); var yidong=function(){ var oevent=window.event||arguments[0]; var chufa=oevent.srcElement||oevent.target; var selfplanX=oevent.clientX-500; var selfplanY=oevent.clientY; ourPlan.style.left=selfplanX-selfplan.plansizeX/2+"px"; ourPlan.style.top=selfplanY-selfplan.plansizeY/2+"px"; // document.getElementsByTagName('img')[0].style.left=selfplanX-selfplan.plansizeX/2+"px"; // document.getElementsByTagName('img')[0]..style.top=selfplanY-selfplan.plansizeY/2+"px"; } /* 暂停事件 */ var number=0; var zanting=function(){ if(number==0){ suspenddiv.style.display="block"; if(document.removeEventListener){ mainDiv.removeEventListener("mousemove",yidong,true); bodyobj.removeEventListener("mousemove",bianjie,true); } else if(document.detachEvent){ mainDiv.detachEvent("onmousemove",yidong); bodyobj.detachEvent("onmousemove",bianjie); } clearInterval(set); number=1; } else{ suspenddiv.style.display="none"; if(document.addEventListener){ mainDiv.addEventListener("mousemove",yidong,true); bodyobj.addEventListener("mousemove",bianjie,true); } else if(document.attachEvent){ mainDiv.attachEvent("onmousemove",yidong); bodyobj.attachEvent("onmousemove",bianjie); } set=setInterval(start,20); number=0; } } //判断本方飞机是否移出边界,如果移出边界,则取消mousemove事件,反之加上mousemove事件 var bianjie=function(){ var oevent=window.event||arguments[0]; var bodyobjX=oevent.clientX; var bodyobjY=oevent.clientY; if(bodyobjX<505||bodyobjX>815||bodyobjY<0||bodyobjY>568){ if(document.removeEventListener){ mainDiv.removeEventListener("mousemove",yidong,true); } else if(document.detachEvent){ mainDiv.detachEvent("onmousemove",yidong); } } else{ if(document.addEventListener){ mainDiv.addEventListener("mousemove",yidong,true); } else if(document.attachEvent){ mainDiv.attachEvent("nomousemove",yidong); } } } //暂停界面重新开始事件 //function chongxinkaishi(){ // location.reload(true); // startdiv.style.display="none"; // maindiv.style.display="block"; //} var bodyobj=document.getElementsByTagName("body")[0]; if(document.addEventListener){ //为本方飞机添加移动和暂停 mainDiv.addEventListener("mousemove",yidong,true); //为本方飞机添加暂停事件 selfplan.imagenode.addEventListener("click",zanting,true); //为body添加判断本方飞机移出边界事件 bodyobj.addEventListener("mousemove",bianjie,true); //为暂停界面的继续按钮添加暂停事件 suspenddiv.getElementsByTagName("button")[0].addEventListener("click",zanting,true); // suspenddiv.getElementsByTagName("button")[1].addEventListener("click",chongxinkaishi,true); //为暂停界面的返回主页按钮添加事件 suspenddiv.getElementsByTagName("button")[2].addEventListener("click",jixu,true); } else if(document.attachEvent){ //为本方飞机添加移动 mainDiv.attachEvent("onmousemove",yidong); //为本方飞机添加暂停事件 selfplan.imagenode.attachEvent("onclick",zanting); //为body添加判断本方飞机移出边界事件 bodyobj.attachEvent("onmousemove",bianjie); //为暂停界面的继续按钮添加暂停事件 suspenddiv.getElementsByTagName("button")[0].attachEvent("onclick",zanting); // suspenddiv.getElementsByTagName("button")[1].attachEvent("click",chongxinkaishi,true); //为暂停界面的返回主页按钮添加事件 suspenddiv.getElementsByTagName("button")[2].attachEvent("click",jixu,true); } //初始化隐藏本方飞机 selfplan.imagenode.style.display="none"; /* 敌机对象数组 */ var enemys=[]; /* 子弹对象数组 */ var bullets=[]; var mark=0; var mark1=0; var backgroundPositionY=0; /* 开始函数 */ function start(){ mainDiv.style.backgroundPositionY=backgroundPositionY+"px"; backgroundPositionY+=0.5; if(backgroundPositionY==568){ backgroundPositionY=0; } mark++; /* 创建敌方飞机 */ if(mark==20){ mark1++; //中飞机 if(mark1%5==0){ enemys.push(new enemy(6,25,274,46,60,5000,360,random(1,3),"../image/中飞机爆炸.gif","../image/enemy3_fly_1.png")); } //大飞机 if(mark1==20){ enemys.push(new enemy(12,57,210,110,164,30000,540,1,"../image/大飞机爆炸.gif","../image/enemy2_fly_1.png")); mark1=0; } //小飞机 else{ enemys.push(new enemy(1,19,286,34,24,1000,360,random(1,4),"../image/小飞机爆炸.gif","../image/enemy1_fly_1.png")); } mark=0; } /* 移动敌方飞机 */ var enemyslen=enemys.length; for(var i=0;i<enemyslen;i++){ if(enemys[i].planisdie!=true){ enemys[i].planmove(); } /* 如果敌机超出边界,删除敌机 */ if(enemys[i].imagenode.offsetTop>568){ mainDiv.removeChild(enemys[i].imagenode); enemys.splice(i,1); enemyslen--; } //当敌机死亡标记为true时,经过一段时间后清除敌机 if(enemys[i].planisdie==true){ enemys[i].plandietimes+=20; if(enemys[i].plandietimes==enemys[i].plandietime){ mainDiv.removeChild(enemys[i].imagenode); enemys.splice(i,1); enemyslen--; } } } /* 创建子弹 */ if(mark%5==0){ bullets.push(new oddbullet(parseInt(selfplan.imagenode.style.left)+31,parseInt(selfplan.imagenode.style.top)-10)); } /* 移动子弹 */ var bulletslen=bullets.length; for(var i=0;i<bulletslen;i++){ bullets[i].bulletmove(); /* 如果子弹超出边界,删除子弹 */ if(bullets[i].bulletimage.offsetTop<0){ mainDiv.removeChild(bullets[i].bulletimage); bullets.splice(i,1); bulletslen--; } } /* 碰撞判断 */ for(var k=0;k<bulletslen;k++){ for(var j=0;j<enemyslen;j++){ //判断碰撞本方飞机 if(enemys[j].planisdie==false){ if(enemys[j].imagenode.offsetLeft+enemys[j].plansizeX>=selfplan.imagenode.offsetLeft&&enemys[j].imagenode.offsetLeft<=selfplan.imagenode.offsetLeft+selfplan.plansizeX){ if(enemys[j].imagenode.offsetTop+enemys[j].plansizeY>=selfplan.imagenode.offsetTop+40&&enemys[j].imagenode.offsetTop<=selfplan.imagenode.offsetTop-20+selfplan.plansizeY){ //碰撞本方飞机,游戏结束,统计分数 selfplan.imagenode.src="../image/本方飞机爆炸.gif"; enddiv.style.display="block"; planscore.innerHTML=scores; if(document.removeEventListener){ mainDiv.removeEventListener("mousemove",yidong,true); bodyobj.removeEventListener("mousemove",bianjie,true); } else if(document.detachEvent){ mainDiv.detachEvent("onmousemove",yidong); bodyobj.removeEventListener("mousemove",bianjie,true); } clearInterval(set); } } //判断子弹与敌机碰撞 if((bullets[k].bulletimage.offsetLeft+bullets[k].bulletsizeX>enemys[j].imagenode.offsetLeft)&&(bullets[k].bulletimage.offsetLeft<enemys[j].imagenode.offsetLeft+enemys[j].plansizeX)){ if(bullets[k].bulletimage.offsetTop<=enemys[j].imagenode.offsetTop+enemys[j].plansizeY&&bullets[k].bulletimage.offsetTop+bullets[k].bulletsizeY>=enemys[j].imagenode.offsetTop){ //敌机血量减子弹攻击力 enemys[j].planhp=enemys[j].planhp-bullets[k].bulletattach; //敌机血量为0,敌机图片换为爆炸图片,死亡标记为true,计分 if(enemys[j].planhp==0){ scores=scores+enemys[j].planscore; scorelabel.innerHTML=scores; enemys[j].imagenode.src=enemys[j].planboomimage; enemys[j].planisdie=true; } //删除子弹 mainDiv.removeChild(bullets[k].bulletimage); bullets.splice(k,1); bulletslen--; break; } } } } } } /* 开始游戏按钮点击事件 */ var set; function begin(){ startdiv.style.display="none"; mainDiv.style.display="block"; selfplan.imagenode.style.display="block"; scorediv.style.display="block"; /* 调用开始函数 */ set=setInterval(start,20); } //游戏结束后点击继续按钮事件 function jixu(){ location.reload(true); } </script> </body> </html>

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