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jquery1.83 之前所有与异步列队相关的模块详细介绍
摘要:jQuery在1.5引入了Deferred对象(异步列队),当时它还没有划分为一个模块,放到核心模块中。直到1.52才分割出来。它拥有三个方...

jQuery在1.5引入了Deferred对象(异步列队),当时它还没有划分为一个模块,放到核心模块中。直到1.52才分割出来。它拥有三个方法:_Deferred, Deferred与when。

出于变量在不同作用域的共用,jQuery实现异步列队时不使用面向对象方式,它把_Deferred当作一个工厂方法,返回一个不透明的函数列队。之所以说不透明,是因为它的状态与元素都以闭包手段保护起来,只能通过列队对象提供的方法进行操作。这几个方法分别是done(添加函数),resolveWith(指定作用域地执行所有函数),resolve(执行所有函数),isResolved(判定是否已经调用过resolveWith或resolve方法),cancel(中断执行操作)。但_Deferred自始至终都作为一个内部方法,从没有在文档中公开过。

Deferred在1.5是两个_Deferred的合体,但1+1不等于2,它还是做了增强。偷偷爆料,Deferred本来是python世界大名鼎鼎的Twisted框架的东西,由早期七大JS类库中的MochiKit取经回来,最后被dojo继承衣钵。jQuery之所以这样构造Deferred,分明不愿背抄袭的恶名,于是方法改得一塌糊涂,是jQuery命名最差的API,完全不知所云。它还加入当时正在热烈讨论的promise机制。下面是一个比较列表:

dojo jQuery 注解
addBoth then 同时添加正常回调与错误回调
addCallback done 添加正常回调
addErrback fail 添加错误回调
callback done 执行所有正常回调
errback reject 执行所有错误回调
doneWith 在指定作用域下执行所有正常回调,但dojo已经在addCallback上指定好了
rejectWith 在指定作用域下执行所有错误回调,但dojo已经在addErrback上指定好了
promise 返回一个外界不能改变其状态的Deferred对象(外称为Promise对象)

jQuery的when方法用于实现回调的回调,或者说,几个异列列队都执行后才执行另外的一些回调。这些后来的回调也是用done, when, fail添加的,但when返回的这个对象已经添加让用户控制它执行的能力了。因为这时它是种叫Promise的东西,只负责添加回调与让用户窥探其状态。一旦前一段回调都触发了,它就自然进入正常回调列队(deferred ,见Deferred方法的定义)或错误回调列队(failDeferred )中去。不过我这样讲,对于没有异步编程经验的人来说,肯定听得云里雾里。看实例好了。

复制代码 代码如下:

$.when({aa:1}, {aa:2}).done(function(a,b){

console.log(a.aa)

console.log(b.aa)

});

直接输出1,2。如果是传入两个函数,也是返回两个函数。因此对于普通的数据类型,前面的when有多少个参数,后面的done, fail方法的回调就有多少个参数。

复制代码 代码如下:

function fn(){

return 4;

}

function log(s){

window.console && console.log(s)

}

$.when( { num:1 }, 2, '3', fn() ).done(function(o1, o2, o3, o4){

log(o1.num);

log(o2);

log(o3);

log(o4);

});

如果我们想得到各个异步的结果,我们需要用resolve, resolveWith, reject, rejectWith进行传递它们。

复制代码 代码如下:

var log = function(msg){

window.console && console.log(msg)

}

function asyncThing1(){

var dfd = $.Deferred();

setTimeout(function(){

log('asyncThing1 seems to be done...');

dfd.resolve('1111');

},1000);

return dfd.promise();

}

function asyncThing2(){

var dfd = $.Deferred();

setTimeout(function(){

log('asyncThing2 seems to be done...');

dfd.resolve('222');

},1500);

return dfd.promise();

}

function asyncThing3(){

var dfd = $.Deferred();

setTimeout(function(){

log('asyncThing3 seems to be done...');

dfd.resolve('333');

},2000);

return dfd.promise();

}

/* do it */

$.when( asyncThing1(), asyncThing2(), asyncThing3() ).done(function(res1, res2, res3){

log('all done!');

log(res1 + ', ' + res2 + ', ' + res3);

})

异步列队一开始没什么人用(现在也没有什么人用,概念太抽象了,方法名起得太烂了),于是它只能在内部自产自销。首先被染指的是queue。queue模块是1.4为吸引社区的delay插件,特地从data模块中分化的产物,而data则是从event模块化分出来的。jQuery新模块的诞生总是因为用户对已有API的局限制不满而致。最早的queue模块的源码:

复制代码 代码如下:

jQuery.extend({

queue: function( elem, type, data ) {

if ( !elem ) {

return;

}

type = (type || "fx") + "queue";

var q = jQuery.data( elem, type );

// Speed up dequeue by getting out quickly if this is just a lookup

if ( !data ) {

return q || [];

}

if ( !q || jQuery.isArray(data) ) {

q = jQuery.data( elem, type, jQuery.makeArray(data) );

} else {

q.push( data );

}

return q;

},

dequeue: function( elem, type ) {

type = type || "fx";

var queue = jQuery.queue( elem, type ), fn = queue.shift();

// If the fx queue is dequeued, always remove the progress sentinel

if ( fn === "inprogress" ) {

fn = queue.shift();

}

if ( fn ) {

// Add a progress sentinel to prevent the fx queue from being

// automatically dequeued

if ( type === "fx" ) {

queue.unshift("inprogress");

}

fn.call(elem, function() {

jQuery.dequeue(elem, type);

});

}

}

});

jQuery.fn.extend({

queue: function( type, data ) {

if ( typeof type !== "string" ) {

data = type;

type = "fx";

}

if ( data === undefined ) {

return jQuery.queue( this[0], type );

}

return this.each(function( i, elem ) {

var queue = jQuery.queue( this, type, data );

if ( type === "fx" && queue[0] !== "inprogress" ) {

jQuery.dequeue( this, type );

}

});

},

dequeue: function( type ) {

return this.each(function() {

jQuery.dequeue( this, type );

});

},

// Based off of the plugin by Clint Helfers, with permission.

// http://blindsignals.com/index.php/2009/07/jquery-delay/

delay: function( time, type ) {

time = jQuery.fx ? jQuery.fx.speeds[time] || time : time;

type = type || "fx";

return this.queue( type, function() {

var elem = this;

setTimeout(function() {

jQuery.dequeue( elem, type );

}, time );

});

},

clearQueue: function( type ) {

return this.queue( type || "fx", [] );

}

});

1.6添加了_mark,_unmark,promise。queue是让函数同属一个队伍里面,目的是让动画一个接一个执行。_mark则是让它们各自拥有队伍,并列执行(虽然它们只记录异步列队中已被执行的函数个数)。promise则在这些并发执行的动画执行后才执行另些一些回调(或动画)。

复制代码 代码如下:

(function( jQuery ) {

function handleQueueMarkDefer( elem, type, src ) {

//清空记录deferred个数的字段,函数列队与异步列队

var deferDataKey = type + "defer",

queueDataKey = type + "queue",

markDataKey = type + "mark",

defer = jQuery.data( elem, deferDataKey, undefined, true );

if ( defer &&

( src === "queue" || !jQuery.data( elem, queueDataKey, undefined, true ) ) &&

( src === "mark" || !jQuery.data( elem, markDataKey, undefined, true ) ) ) {

// Give room for hard-coded callbacks to fire first

// and eventually mark/queue something else on the element

setTimeout( function() {

if ( !jQuery.data( elem, queueDataKey, undefined, true ) &&

!jQuery.data( elem, markDataKey, undefined, true ) ) {

jQuery.removeData( elem, deferDataKey, true );

defer.resolve();

}

}, 0 );

}

}

jQuery.extend({

_mark: function( elem, type ) {

if ( elem ) {

type = (type || "fx") + "mark";//创建一个以mark为后缀的字段,用于记录此列队中个数

jQuery.data( elem, type, (jQuery.data(elem,type,undefined,true) || 0) + 1, true );

}

},

_unmark: function( force, elem, type ) {

if ( force !== true ) {

type = elem;

elem = force;

force = false;

}

if ( elem ) {

type = type || "fx";

var key = type + "mark",

//让个数减1,如果第一个参数为true,就强逼减至0

count = force ? 0 : ( (jQuery.data( elem, key, undefined, true) || 1 ) - 1 );

if ( count ) {

jQuery.data( elem, key, count, true );

} else {//如果为0,就移除它

jQuery.removeData( elem, key, true );

handleQueueMarkDefer( elem, type, "mark" );

}

}

},

queue: function( elem, type, data ) {

if ( elem ) {

type = (type || "fx") + "queue";

var q = jQuery.data( elem, type, undefined, true );

// Speed up dequeue by getting out quickly if this is just a lookup

if ( data ) {

if ( !q || jQuery.isArray(data) ) {

q = jQuery.data( elem, type, jQuery.makeArray(data), true );

} else {

q.push( data );

}

}

return q || [];

}

},

dequeue: function( elem, type ) {

type = type || "fx";

var queue = jQuery.queue( elem, type ),

fn = queue.shift(),

defer;

// If the fx queue is dequeued, always remove the progress sentinel

if ( fn === "inprogress" ) {

fn = queue.shift();

}

if ( fn ) {

// Add a progress sentinel to prevent the fx queue from being

// automatically dequeued

if ( type === "fx" ) {

queue.unshift("inprogress");

}

fn.call(elem, function() {

jQuery.dequeue(elem, type);

});

}

if ( !queue.length ) {

jQuery.removeData( elem, type + "queue", true );

handleQueueMarkDefer( elem, type, "queue" );

}

}

});

jQuery.fn.extend({

queue: function( type, data ) {

if ( typeof type !== "string" ) {

data = type;

type = "fx";

}

if ( data === undefined ) {

return jQuery.queue( this[0], type );

}

return this.each(function() {

var queue = jQuery.queue( this, type, data );

if ( type === "fx" && queue[0] !== "inprogress" ) {

jQuery.dequeue( this, type );

}

});

},

dequeue: function( type ) {

return this.each(function() {

jQuery.dequeue( this, type );

});

},

// Based off of the plugin by Clint Helfers, with permission.

// http://blindsignals.com/index.php/2009/07/jquery-delay/

delay: function( time, type ) {

time = jQuery.fx ? jQuery.fx.speeds[time] || time : time;

type = type || "fx";

return this.queue( type, function() {

var elem = this;

setTimeout(function() {

jQuery.dequeue( elem, type );

}, time );

});

},

clearQueue: function( type ) {

return this.queue( type || "fx", [] );

},

//把jQuery对象装进一个异步列队,允许它在一系列动画中再执行之后绑定的回调

promise: function( type, object ) {

if ( typeof type !== "string" ) {

object = type;

type = undefined;

}

type = type || "fx";

var defer = jQuery.Deferred(),

elements = this,

i = elements.length,

count = 1,

deferDataKey = type + "defer",

queueDataKey = type + "queue",

markDataKey = type + "mark";

function resolve() {

if ( !( --count ) ) {

defer.resolveWith( elements, [ elements ] );

}

}

while( i-- ) {

//如果它之前已经使用过unmark, queue等方法,那么我们将生成一个新的Deferred放进缓存系统

if (( tmp = jQuery.data( elements[ i ], deferDataKey, undefined, true ) ||

( jQuery.data( elements[ i ], queueDataKey, undefined, true ) ||

jQuery.data( elements[ i ], markDataKey, undefined, true ) ) &&

jQuery.data( elements[ i ], deferDataKey, jQuery._Deferred(), true ) )) {

count++;

tmp.done( resolve );

}

}

resolve();

return defer.promise();

}

});

})( jQuery );

jQuery.ajax模块也被染指,$.XHR对象,当作HTTPXMLRequest对象的仿造器是由一个Deferred对象与一个_Deferred的对象构成。

复制代码 代码如下:

deferred = jQuery.Deferred(),

completeDeferred = jQuery._Deferred(),

jqXHR ={/**/}

//....

deferred.promise( jqXHR );

jqXHR.success = jqXHR.done;

jqXHR.error = jqXHR.fail;

jqXHR.complete = completeDeferred.done;

jQuery1.7,从deferred模块中分化出callback模块,其实就是之前的_Deferred的增强版,添加去重,锁定,return false时中断执行下一个回调,清空等功能。

复制代码 代码如下:

(function( jQuery ) {

// String to Object flags format cache

var flagsCache = {};

// Convert String-formatted flags into Object-formatted ones and store in cache

function createFlags( flags ) {

var object = flagsCache[ flags ] = {},

i, length;

flags = flags.split( /s+/ );

for ( i = 0, length = flags.length; i < length; i++ ) {

object[ flags[i] ] = true;

}

return object;

}

/*

* Create a callback list using the following parameters:

*

* flags: an optional list of space-separated flags that will change how

* the callback list behaves

*

* By default a callback list will act like an event callback list and can be

* "fired" multiple times.

*

* Possible flags:

*

* once: will ensure the callback list can only be fired once (like a Deferred)

*

* memory: will keep track of previous values and will call any callback added

* after the list has been fired right away with the latest "memorized"

* values (like a Deferred)

*

* unique: will ensure a callback can only be added once (no duplicate in the list)

*

* stopOnFalse: interrupt callings when a callback returns false

*

*/

jQuery.Callbacks = function( flags ) {

// Convert flags from String-formatted to Object-formatted

// (we check in cache first)

flags = flags ? ( flagsCache[ flags ] || createFlags( flags ) ) : {};

var // Actual callback list

list = [],

// Stack of fire calls for repeatable lists

stack = [],

// Last fire value (for non-forgettable lists)

memory,

// Flag to know if list is currently firing

firing,

// First callback to fire (used internally by add and fireWith)

firingStart,

// End of the loop when firing

firingLength,

// Index of currently firing callback (modified by remove if needed)

firingIndex,

// Add one or several callbacks to the list

add = function( args ) {

var i,

length,

elem,

type,

actual;

for ( i = 0, length = args.length; i < length; i++ ) {

elem = args[ i ];

type = jQuery.type( elem );

if ( type === "array" ) {

// Inspect recursively

add( elem );

} else if ( type === "function" ) {

// Add if not in unique mode and callback is not in

if ( !flags.unique || !self.has( elem ) ) {

list.push( elem );

}

}

}

},

// Fire callbacks

fire = function( context, args ) {

args = args || [];

memory = !flags.memory || [ context, args ];

firing = true;

firingIndex = firingStart || 0;

firingStart = 0;

firingLength = list.length;

for ( ; list && firingIndex < firingLength; firingIndex++ ) {

if ( list[ firingIndex ].apply( context, args ) === false && flags.stopOnFalse ) {

memory = true; // Mark as halted

break;

}

}

firing = false;

if ( list ) {

if ( !flags.once ) {

if ( stack && stack.length ) {

memory = stack.shift();

self.fireWith( memory[ 0 ], memory[ 1 ] );

}

} else if ( memory === true ) {

self.disable();

} else {

list = [];

}

}

},

// Actual Callbacks object

self = {

// Add a callback or a collection of callbacks to the list

add: function() {

if ( list ) {

var length = list.length;

add( arguments );

// Do we need to add the callbacks to the

// current firing batch?

if ( firing ) {

firingLength = list.length;

// With memory, if we're not firing then

// we should call right away, unless previous

// firing was halted (stopOnFalse)

} else if ( memory && memory !== true ) {

firingStart = length;

fire( memory[ 0 ], memory[ 1 ] );

}

}

return this;

},

// Remove a callback from the list

remove: function() {

if ( list ) {

var args = arguments,

argIndex = 0,

argLength = args.length;

for ( ; argIndex < argLength ; argIndex++ ) {

for ( var i = 0; i < list.length; i++ ) {

if ( args[ argIndex ] === list[ i ] ) {

// Handle firingIndex and firingLength

if ( firing ) {

if ( i <= firingLength ) {

firingLength--;

if ( i <= firingIndex ) {

firingIndex--;

}

}

}

// Remove the element

list.splice( i--, 1 );

// If we have some unicity property then

// we only need to do this once

if ( flags.unique ) {

break;

}

}

}

}

}

return this;

},

// Control if a given callback is in the list

has: function( fn ) {

if ( list ) {

var i = 0,

length = list.length;

for ( ; i < length; i++ ) {

if ( fn === list[ i ] ) {

return true;

}

}

}

return false;

},

// Remove all callbacks from the list

empty: function() {

list = [];

return this;

},

// Have the list do nothing anymore

disable: function() {

list = stack = memory = undefined;

return this;

},

// Is it disabled?

disabled: function() {

return !list;

},

// Lock the list in its current state

lock: function() {

stack = undefined;

if ( !memory || memory === true ) {

self.disable();

}

return this;

},

// Is it locked?

locked: function() {

return !stack;

},

// Call all callbacks with the given context and arguments

fireWith: function( context, args ) {

if ( stack ) {

if ( firing ) {

if ( !flags.once ) {

stack.push( [ context, args ] );

}

} else if ( !( flags.once && memory ) ) {

fire( context, args );

}

}

return this;

},

// Call all the callbacks with the given arguments

fire: function() {

self.fireWith( this, arguments );

return this;

},

// To know if the callbacks have already been called at least once

fired: function() {

return !!memory;

}

};

return self;

};

})( jQuery );

这期间有还个小插曲,jQuery团队还想增加一个叫Topic的模块,内置发布者订阅者机制,但这封装太溥了,结果被否决。

复制代码 代码如下:

(function( jQuery ) {

var topics = {},

sliceTopic = [].slice;

jQuery.Topic = function( id ) {

var callbacks,

method,

topic = id && topics[ id ];

if ( !topic ) {

callbacks = jQuery.Callbacks();

topic = {

publish: callbacks.fire,

subscribe: callbacks.add,

unsubscribe: callbacks.remove

};

if ( id ) {

topics[ id ] = topic;

}

}

return topic;

};

jQuery.extend({

subscribe: function( id ) {

var topic = jQuery.Topic( id ),

args = sliceTopic.call( arguments, 1 );

topic.subscribe.apply( topic, args );

return {

topic: topic,

args: args

};

},

unsubscribe: function( id ) {

var topic = id && id.topic || jQuery.Topic( id );

topic.unsubscribe.apply( topic, id && id.args ||

sliceTopic.call( arguments, 1 ) );

},

publish: function( id ) {

var topic = jQuery.Topic( id );

topic.publish.apply( topic, sliceTopic.call( arguments, 1 ) );

}

});

})( jQuery );

虽然把大量代码移动callbacks,但1.7的Deferred却一点没有没变小,它变得更重型,它由三个函数列队组成了。并且返回的是Promise对象,比原来多出了pipe, state, progress, always方法。ajax那边就变成这样:

复制代码 代码如下:

deferred = jQuery.Deferred(),

completeDeferred = jQuery.Callbacks( "once memory" ),

deferred.promise( jqXHR );

jqXHR.success = jqXHR.done;

jqXHR.error = jqXHR.fail;

jqXHR.complete = completeDeferred.add;

queue那边也没变多少。

复制代码 代码如下:

(function( jQuery ) {

function handleQueueMarkDefer( elem, type, src ) {

var deferDataKey = type + "defer",

queueDataKey = type + "queue",

markDataKey = type + "mark",

defer = jQuery._data( elem, deferDataKey );

if ( defer &&

( src === "queue" || !jQuery._data(elem, queueDataKey) ) &&

( src === "mark" || !jQuery._data(elem, markDataKey) ) ) {

// Give room for hard-coded callbacks to fire first

// and eventually mark/queue something else on the element

setTimeout( function() {

if ( !jQuery._data( elem, queueDataKey ) &&

!jQuery._data( elem, markDataKey ) ) {

jQuery.removeData( elem, deferDataKey, true );

defer.fire();

}

}, 0 );

}

}

jQuery.extend({

_mark: function( elem, type ) {

if ( elem ) {

type = ( type || "fx" ) + "mark";

jQuery._data( elem, type, (jQuery._data( elem, type ) || 0) + 1 );

}

},

_unmark: function( force, elem, type ) {

if ( force !== true ) {

type = elem;

elem = force;

force = false;

}

if ( elem ) {

type = type || "fx";

var key = type + "mark",

count = force ? 0 : ( (jQuery._data( elem, key ) || 1) - 1 );

if ( count ) {

jQuery._data( elem, key, count );

} else {

jQuery.removeData( elem, key, true );

handleQueueMarkDefer( elem, type, "mark" );

}

}

},

queue: function( elem, type, data ) {

var q;

if ( elem ) {

type = ( type || "fx" ) + "queue";

q = jQuery._data( elem, type );

// Speed up dequeue by getting out quickly if this is just a lookup

if ( data ) {

if ( !q || jQuery.isArray(data) ) {

q = jQuery._data( elem, type, jQuery.makeArray(data) );

} else {

q.push( data );

}

}

return q || [];

}

},

dequeue: function( elem, type ) {

type = type || "fx";

var queue = jQuery.queue( elem, type ),

fn = queue.shift(),

hooks = {};

// If the fx queue is dequeued, always remove the progress sentinel

if ( fn === "inprogress" ) {

fn = queue.shift();

}

if ( fn ) {

// Add a progress sentinel to prevent the fx queue from being

// automatically dequeued

if ( type === "fx" ) {

queue.unshift( "inprogress" );

}

jQuery._data( elem, type + ".run", hooks );

fn.call( elem, function() {

jQuery.dequeue( elem, type );

}, hooks );

}

if ( !queue.length ) {

jQuery.removeData( elem, type + "queue " + type + ".run", true );

handleQueueMarkDefer( elem, type, "queue" );

}

}

});

jQuery.fn.extend({

queue: function( type, data ) {

var setter = 2;

if ( typeof type !== "string" ) {

data = type;

type = "fx";

setter--;

}

if ( arguments.length < setter ) {

return jQuery.queue( this[0], type );

}

return data === undefined ?

this :

this.each(function() {

var queue = jQuery.queue( this, type, data );

if ( type === "fx" && queue[0] !== "inprogress" ) {

jQuery.dequeue( this, type );

}

});

},

dequeue: function( type ) {

return this.each(function() {

jQuery.dequeue( this, type );

});

},

// Based off of the plugin by Clint Helfers, with permission.

// http://blindsignals.com/index.php/2009/07/jquery-delay/

delay: function( time, type ) {

time = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time;

type = type || "fx";

return this.queue( type, function( next, hooks ) {

var timeout = setTimeout( next, time );

hooks.stop = function() {

clearTimeout( timeout );

};

});

},

clearQueue: function( type ) {

return this.queue( type || "fx", [] );

},

// Get a promise resolved when queues of a certain type

// are emptied (fx is the type by default)

promise: function( type, object ) {

if ( typeof type !== "string" ) {

object = type;

type = undefined;

}

type = type || "fx";

var defer = jQuery.Deferred(),

elements = this,

i = elements.length,

count = 1,

deferDataKey = type + "defer",

queueDataKey = type + "queue",

markDataKey = type + "mark",

tmp;

function resolve() {

if ( !( --count ) ) {

defer.resolveWith( elements, [ elements ] );

}

}

while( i-- ) {

if (( tmp = jQuery.data( elements[ i ], deferDataKey, undefined, true ) ||

( jQuery.data( elements[ i ], queueDataKey, undefined, true ) ||

jQuery.data( elements[ i ], markDataKey, undefined, true ) ) &&

jQuery.data( elements[ i ], deferDataKey, jQuery.Callbacks( "once memory" ), true ) )) {

count++;

tmp.add( resolve );

}

}

resolve();

return defer.promise( object );

}

});

})( jQuery );

这时候,钩子机制其实已经在jQuery内部蔓延起来,1.5是css模块的cssHooks,1.6是属性模块的attrHooks, propHooks, boolHooks, nodeHooks,1.7是事件模块的fixHooks, keyHooks, mouseHooks,1.8是queue模块的_queueHooks,由于_queueHooks,queue终于瘦身了。

复制代码 代码如下:

View Code?//1.8

jQuery.extend({

queue: function( elem, type, data ) {

var queue;

if ( elem ) {

type = ( type || "fx" ) + "queue";

queue = jQuery._data( elem, type );

// Speed up dequeue by getting out quickly if this is just a lookup

if ( data ) {

if ( !queue || jQuery.isArray(data) ) {

queue = jQuery._data( elem, type, jQuery.makeArray(data) );

} else {

queue.push( data );

}

}

return queue || [];

}

},

dequeue: function( elem, type ) {

type = type || "fx";

var queue = jQuery.queue( elem, type ),

fn = queue.shift(),

hooks = jQuery._queueHooks( elem, type ),

next = function() {

jQuery.dequeue( elem, type );

};

// If the fx queue is dequeued, always remove the progress sentinel

if ( fn === "inprogress" ) {

fn = queue.shift();

}

if ( fn ) {

// Add a progress sentinel to prevent the fx queue from being

// automatically dequeued

if ( type === "fx" ) {

queue.unshift( "inprogress" );

}

// clear up the last queue stop function

delete hooks.stop;

fn.call( elem, next, hooks );

}

if ( !queue.length && hooks ) {

hooks.empty.fire();

}

},

// not intended for public consumption - generates a queueHooks object, or returns the current one

_queueHooks: function( elem, type ) {

var key = type + "queueHooks";

return jQuery._data( elem, key ) || jQuery._data( elem, key, {

empty: jQuery.Callbacks("once memory").add(function() {

jQuery.removeData( elem, type + "queue", true );

jQuery.removeData( elem, key, true );

})

});

}

});

jQuery.fn.extend({

queue: function( type, data ) {

var setter = 2;

if ( typeof type !== "string" ) {

data = type;

type = "fx";

setter--;

}

if ( arguments.length < setter ) {

return jQuery.queue( this[0], type );

}

return data === undefined ?

this :

this.each(function() {

var queue = jQuery.queue( this, type, data );

// ensure a hooks for this queue

jQuery._queueHooks( this, type );

if ( type === "fx" && queue[0] !== "inprogress" ) {

jQuery.dequeue( this, type );

}

});

},

dequeue: function( type ) {

return this.each(function() {

jQuery.dequeue( this, type );

});

},

// Based off of the plugin by Clint Helfers, with permission.

// http://blindsignals.com/index.php/2009/07/jquery-delay/

delay: function( time, type ) {

time = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time;

type = type || "fx";

return this.queue( type, function( next, hooks ) {

var timeout = setTimeout( next, time );

hooks.stop = function() {

clearTimeout( timeout );

};

});

},

clearQueue: function( type ) {

return this.queue( type || "fx", [] );

},

// Get a promise resolved when queues of a certain type

// are emptied (fx is the type by default)

promise: function( type, obj ) {

var tmp,

count = 1,

defer = jQuery.Deferred(),

elements = this,

i = this.length,

resolve = function() {

if ( !( --count ) ) {

defer.resolveWith( elements, [ elements ] );

}

};

if ( typeof type !== "string" ) {

obj = type;

type = undefined;

}

type = type || "fx";

while( i-- ) {

if ( (tmp = jQuery._data( elements[ i ], type + "queueHooks" )) && tmp.empty ) {

count++;

tmp.empty.add( resolve );

}

}

resolve();

return defer.promise( obj );

}

});

同时,动画模块迎来了它第三次大重构,它也有一个钩子Tween.propHooks。它多出两个对象,其中Animation返回一个异步列队,Tween 是用于处理单个样式或属性的变化,相当于之前Fx对象。animate被抽空了,它在1.72可是近百行的规模。jQuery通过钩子机制与分化出一些新的对象,将一些巨型方法重构掉。现在非常长的方法只龟缩在节点模块,回调模块。

复制代码 代码如下:

animate: function( prop, speed, easing, callback ) {

var empty = jQuery.isEmptyObject( prop ),

optall = jQuery.speed( speed, easing, callback ),

doAnimation = function() {

// Operate on a copy of prop so per-property easing won't be lost

var anim = Animation( this, jQuery.extend( {}, prop ), optall );

// Empty animations resolve immediately

if ( empty ) {

anim.stop( true );

}

};

return empty || optall.queue === false ?

this.each( doAnimation ) :

this.queue( optall.queue, doAnimation );

},

到目前为止,所有异步的东西都被jQuery改造成异步列队的“子类”或叫“变种”更合适些。如domReady, 动画,AJAX,与执行了promise或delay或各种特效方法之后的jQuery对象。于是所有异步的东西在promise的加护下,像同步那样编写异步程序。

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