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.NET中STAThread的使用详解
摘要:在WindowForm应用程序中主要的线程,是采用一种称为「Single-ThreadedApartment(STA)」的线程模型。这个ST...

在WindowForm应用程序中主要的线程,是采用一种称为「Single-Threaded Apartment(STA)」的线程模型。这个STA线程模型,在线程内加入了讯息帮浦等等机制,减少开发人员撰写窗口程序的工作量。

而在开发类别库的时候,如果要使用类似的STA线程模型,可以使用下列的程序代码提供的类别来完成。

复制代码 代码如下:

namespace CLK.Threading

{

public class STAThread

{

// Enum

private enum ThreadState

{

Started,

Stopping,

Stopped,

}

// Fields

private readonly object _syncRoot = new object();

private readonly BlockingQueue<Action> _actionQueue = null;

private Thread _thread = null;

private ManualResetEvent _threadEvent = null;

private ThreadState _threadState = ThreadState.Stopped;

// Constructor

public STAThread()

{

// ActionQueue

_actionQueue = new BlockingQueue<Action>();

// ThreadEvent

_threadEvent = new ManualResetEvent(true);

// ThreadState

_threadState = ThreadState.Stopped;

}

// Methods

public void Start()

{

// Sync

lock (_syncRoot)

{

// ThreadState

if (_threadState != ThreadState.Stopped) throw new InvalidOperationException();

_threadState = ThreadState.Started;

}

// Thread

_thread = new Thread(this.Operate);

_thread.Name = string.Format("Class:{0}, Id:{1}", "STAThread", _thread.ManagedThreadId);

_thread.IsBackground = false;

_thread.Start();

}

public void Stop()

{

// Sync

lock (_syncRoot)

{

// ThreadState

if (_threadState != ThreadState.Started) throw new InvalidOperationException();

_threadState = ThreadState.Stopping;

// ActionQueue

_actionQueue.Release();

}

// Wait

_threadEvent.WaitOne();

}

public void Post(SendOrPostCallback callback, object state)

{

#region Contracts

if (callback == null) throw new ArgumentNullException();

#endregion

// Action

Action action = delegate()

{

try

{

callback(state);

}

catch (Exception ex)

{

Debug.Fail(string.Format("Delegate:{0}, State:{1}, Message:{2}", callback.GetType(), "Exception", ex.Message));

}

};

// Sync

lock (_syncRoot)

{

// ThreadState

if (_threadState != ThreadState.Started) throw new InvalidOperationException();

// ActionQueue

_actionQueue.Enqueue(action);

}

}

public void Send(SendOrPostCallback callback, object state)

{

#region Contracts

if (callback == null) throw new ArgumentNullException();

#endregion

// Action

ManualResetEvent actionEvent = new ManualResetEvent(false);

Action action = delegate()

{

try

{

callback(state);

}

catch (Exception ex)

{

Debug.Fail(string.Format("Delegate:{0}, State:{1}, Message:{2}", callback.GetType(), "Exception", ex.Message));

}

finally

{

actionEvent.Set();

}

};

// Sync

lock (_syncRoot)

{

// ThreadState

if (_threadState != ThreadState.Started) throw new InvalidOperationException();

// ActionQueue

if (Thread.CurrentThread != _thread)

{

_actionQueue.Enqueue(action);

}

}

// Execute

if (Thread.CurrentThread == _thread)

{

action();

}

// Wait

actionEvent.WaitOne();

}

private void Operate()

{

try

{

// Begin

_threadEvent.Reset();

// Operate

while (true)

{

// Action

Action action = _actionQueue.Dequeue();

// Execute

if (action != null)

{

action();

}

// ThreadState

if (action == null)

{

lock (_syncRoot)

{

if (_threadState == ThreadState.Stopping)

{

return;

}

}

}

}

}

finally

{

// End

lock (_syncRoot)

{

_threadState = ThreadState.Stopped;

}

_threadEvent.Set();

}

}

}

}

复制代码 代码如下:

namespace CLK.Threading

{

public class BlockingQueue<T>

{

// Fields

private readonly object _syncRoot = new object();

private readonly WaitHandle[] _waitHandles = null;

private readonly Queue<T> _itemQueue = null;

private readonly Semaphore _itemQueueSemaphore = null;

private readonly ManualResetEvent _itemQueueReleaseEvent = null;

// Constructors

public BlockingQueue()

{

// Default

_itemQueue = new Queue<T>();

_itemQueueSemaphore = new Semaphore(0, int.MaxValue);

_itemQueueReleaseEvent = new ManualResetEvent(false);

_waitHandles = new WaitHandle[] { _itemQueueSemaphore, _itemQueueReleaseEvent };

}

// Methods

public void Enqueue(T item)

{

lock (_syncRoot)

{

_itemQueue.Enqueue(item);

_itemQueueSemaphore.Release();

}

}

public T Dequeue()

{

WaitHandle.WaitAny(_waitHandles);

lock (_syncRoot)

{

if (_itemQueue.Count > 0)

{

return _itemQueue.Dequeue();

}

}

return default(T);

}

public void Release()

{

lock (_syncRoot)

{

_itemQueueReleaseEvent.Set();

}

}

public void Reset()

{

lock (_syncRoot)

{

_itemQueue.Clear();

_itemQueueSemaphore.Close();

_itemQueueReleaseEvent.Reset();

}

}

}

}

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