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Python获取暗黑破坏神3战网前1000命位玩家的英雄技能统计
摘要:说实在的个人对游戏并没有多大的兴趣,但唯独对暴雪的Diablo系列很有感情,去年年初开始玩Diablo3,断断续续,感觉最麻烦的是选择技能,...

说实在的个人对游戏并没有多大的兴趣,但唯独对暴雪的Diablo系列很有感情,去年年初开始玩Diablo3,断断续续,感觉最麻烦的是选择技能,每次版本更新可能都有更优的build,这对于我这样的业余玩家来说可不是件好事,好在宏伟秘境后有了天梯,借鉴排名在前的高级玩家们build总没错,于是花了点时间写了这个脚本。

Python获取暗黑破坏神3战网前1000命位玩家的英雄技能统计1

脚本只是统计了主动技能、被动技能和传奇宝石的使用情况,理论上统计其它如装备等信息也是一样简单可行的,但Diablo装备的生成机制使得统计这个没有多大意义,相同的装备属性可能各有优劣,难以比较,而且某些装备坑爹的掉率也不是你想要就能有的。

题外话,不得不说Python太适合写这类功能相对简单的脚本了,一个字:快。

# -*- coding: utf-8 -*- """ Diablo3 排名前1000玩家英雄使用技能统计 python diablo.py help python diablo.py [barbarian|crusader|demon-hunter|monk'|witch-doctor|wizard] 默认使用的是亚服的数据,如果需要美服或欧服,更改`_rank_page`和`_api`变量地址即可 Copyright (c) 2015 JinnLynn <eatfishlin@gmail.com> Released under the terms of the MIT license. """ from __future__ import unicode_literals, print_function, absolute_import import os import sys import urllib2 import json import re __version__ = '1.0.0' __author__ = 'JinnLynn <eatfishlin@gmail.com>' __license__ = 'The MIT License' __copyright__ = 'Copyright 2015 JinnLynn' # 排名页面 _rank_page = 'http://tw.battle.net/d3/zh/rankings/' # api _api = 'http://tw.battle.net/api/d3/' _api_profile = os.path.join(_api, 'profile') _api_data = os.path.join(_api, 'data') _hero_classes = { 'barbarian': '野蠻人', 'crusader': '聖教軍', 'demon-hunter': '狩魔獵人', 'monk': '武僧', 'witch-doctor': '巫醫', 'wizard': '秘術師'} _retry = 5 _hero_class = '' _active_skills = {} _passive_skills = {} _unique_gems = {} def _clear_output(msg=''): sys.stdout.write('r{:30}'.format(' ')) sys.stdout.write('r{}'.format(msg)) sys.stdout.flush() def _process(stated, total): msg = '英雄数据分析中... {}/{}'.format(stated, total) _clear_output(msg) def _get(url, is_json=True): # print('GET: ', url) retry = 5 if _retry < 1 else _retry while retry > 0: try: req = urllib2.urlopen(url.encode('utf8'), timeout=10) return json.load(req) if is_json else req.read() except KeyboardInterrupt, e: raise e except Exception, e: retry -= 1 # print('retry', retry, e) # raise e def _api_url(*args, **kwargs): slash = kwargs.get('slash', False) args = [unicode(arg) for arg in args] url = os.path.join(*args).rstrip('/') return url + '/' if slash else url def get_era(): req = urllib2.urlopen(_rank_page) return req.geturl().split('/')[-2] def get_rank_page_url(era): url_part = 'rift-' if _hero_class == 'demon-hunter': url_part += 'dh' elif _hero_class == 'witch-doctor': url_part += 'wd' else: url_part += _hero_class return os.path.join(_rank_page, 'era', era, url_part) def fetch_rank_list(): tags = [] try: _clear_output('获取当前游戏纪元...') era = get_era() _clear_output('获取当前排名前1000的玩家...') url = get_rank_page_url(era) html = _get(url, is_json=False) # re parse lst = re.findall( r"a href="(.*)" title=.*class="icon-profile link-first">", html.decode('utf8'), re.UNICODE) # BeautifulSoup parse # import bs4 # soup = bs4.BeautifulSoup(html) # lst = soup.select('#ladders-table tbody tr .battletag a')['href'] for item in lst: try: tags.append(item.split('/')[-2]) except: pass except Exception, e: print('fetch rank list fail. {}'.format(_rank_page)) raise e return tags def get_hero(player_tag): url = _api_url(_api_profile, player_tag, slash=True) data = _get(url) hero_selected = None for hero in data.get('heroes', []): if hero['class'] != _hero_class: continue last_updated = hero_selected['last-updated'] # 最近使用的英雄 if hero_selected is None or last_updated < hero['last-updated']: hero_selected = hero if not hero_selected: raise Exception('{} hero missing.'.format(player_tag)) url = _api_url(_api_profile, player_tag, 'hero', hero_selected['id']) return _get(url) # 主动技能符文 def stat_active_skill_rune(skill_slug, rune): global _active_skills if not rune: return slug = rune.get('slug') if slug in _active_skills[skill_slug]['rune']: _active_skills[skill_slug]['rune'][slug]['count'] += 1 else: _active_skills[skill_slug]['rune'][slug] = { 'count': 1, 'name': rune.get('name') } # 主动技能 def stat_active_skill(active): global _active_skills slug = active.get('skill', {}).get('slug') # d3 API 返回的数据中可能存在空的数据 if not slug: return if slug in _active_skills: _active_skills[slug]['count'] += 1 else: _active_skills[slug] = { 'count': 1, 'name': active.get('skill').get('name'), 'rune': {} } stat_active_skill_rune(slug, active.get('rune')) # 被动技能 def stat_passive_skill(passive): global _passive_skills slug = passive.get('skill', {}).get('slug') # d3 API 返回的数据中可能存在空的数据 if not slug: return if slug in _passive_skills: _passive_skills[slug]['count'] += 1 else: _passive_skills[slug] = { 'count': 1, 'name': passive.get('skill').get('name') } def stat_unique_gem(items): global _unique_gems def get_gem(tooltip): if not tooltip: return None, None url = _api_url(_api_data, tooltip) data = _get(url) gems = data.get('gems') if not gems: return None, None gem = gems[0].get('item', {}) return gem.get('id'), gem.get('name') if not items: return lst = [items.get(s, {}) for s in ['leftFinger', 'rightFinger', 'neck']] for tooltip in [d.get('tooltipParams', None) for d in lst]: id_, name = get_gem(tooltip) if not id_: continue if id_ in _unique_gems: _unique_gems[id_]['count'] += 1 else: _unique_gems[id_] = { 'count': 1, 'name': name } def stat(hero): global _active_skills, _passive_skills map(stat_active_skill, hero.get('skills', {}).get('active', [])) map(stat_passive_skill, hero.get('skills', {}).get('passive', [])) items = hero.get('items', {}) stat_unique_gem(items) def output(hero_stated, hero_stat_failed): def sort(data, count=10): d = sorted(data.items(), key=lambda d: d[1]['count'], reverse=True) return d if count <= 0 else d[0:count] _clear_output() # print('======') # print(hero_stated, hero_stat_failed) # print('======') # pprint(_active_skills) # print('======') # pprint(_passive_skills) # print('======') # pprint(_unique_gems) # pprint(_active_skills.items()) # print('======') print('n=== RESULT ===n') print('统计英雄数n') print(' 成功: {} 失败: {}n'.format(hero_stated, hero_stat_failed)) print('主动技能使用排名: ') for _, d in sort(_active_skills): runes = [] for _, r in sort(d.get('rune', {})): runes.append('{name}[{count}]'.format(**r)) d.update({'rune_rank': ', '.join(runes)}) print(' {name}[{count}]: {rune_rank}'.format(**d)) print() print('被动技能使用排名: ') for _, d in sort(_passive_skills): print(' {name}[{count}]'.format(**d)) print() print('传奇宝石使用排名: ') for _, d in sort(_unique_gems): print(' {name}[{count}]'.format(**d)) print() def prepare(): global _hero_class def print_hc(): print('仅支持以下英雄类型, 默认 demon-hunter:n') for c, n in _hero_classes.items(): print(c, ':', n) if len(sys.argv) == 1: _hero_class = 'demon-hunter' elif len(sys.argv) > 2: sys.exit('参数错误') else: arg = sys.argv[1] if arg == 'help': print_hc() print('nTips: 运行中可随时Ctrl+C终止以获得已统计的数据结果') sys.exit() elif arg not in _hero_classes: print_hc() sys.exit() else: _hero_class = arg def main(): prepare() print('待分析的英雄类型:', _hero_classes[_hero_class]) hero_stated = 0 hero_stat_failed = 0 try: tags = fetch_rank_list() if not tags: raise Exception('parse battle.net rank page fail.') except Exception, e: print('error,', e) sys.exit() total = len(tags) for tag in tags: try: hero = get_hero(tag) if not hero: raise Exception('no hero data') stat(hero) hero_stated += 1 _process(hero_stated, total) except KeyboardInterrupt: break except Exception, e: # print('Fail: ', tag, e, hero) hero_stat_failed += 1 output(hero_stated, hero_stat_failed) if __name__ == '__main__': main()

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