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火山动态文本滚动条V5[AS3版]
摘要:在线演示打包文件下载复制代码代码如下:packagecom.qoolu.component{importflash.events.Mouse...

在线演示

打包文件下载

复制代码 代码如下:

packagecom.qoolu.component

{

importflash.events.MouseEvent;

importflash.events.Event;

importflash.display.SimpleButton;

importflash.text.TextField;

importflash.display.Sprite;

importflash.utils.getTimer;

importflash.geom.Rectangle;

/**

*@author寂寞火山:[url]http://www.huoshan.org[/url]

*@versionV5[08.3.15]

*动态文本滚动条

*/

publicclassScrollBarextendsSprite{

//=============本类属性==============

////接口元件

privatevarscrollText:TextField;

privatevarscrollBar_sprite:Sprite;

privatevarup_btn:SimpleButton;

privatevardown_btn:SimpleButton;

privatevarpole_sprite:Sprite;

privatevarbg_sprite:Sprite;

////初始数据

privatevarpoleStartHeight:Number;

privatevarpoleStartY:Number;

privatevartotalPixels:Number;

privatevarisSelect:Boolean;

////上下滚动按钮按钮下时间

privatevarputTime:Number;

/**

*@paramscrollText_fc:被滚动的文本框

*@paramscrollBarMc_fc:舞台上与本类所代理的滚动条元件

*@paramheight_fc:滚动条高

*@paramwidth_fc:滚动条宽

*/

publicfunctionScrollBar(scrollText_fc:TextField,scrollBarMc_fc:Sprite,height_fc:uint=0,width_fc:uint=0){

//——————滚动条_sprite,滚动条按钮和滑块mc,被滚动的文本域初始化

scrollText=scrollText_fc;

scrollBar_sprite=scrollBarMc_fc;

up_btn=SimpleButton(scrollBar_sprite.getChildByName("up_btn"));

down_btn=SimpleButton(scrollBar_sprite.getChildByName("down_btn"));

pole_sprite=Sprite(scrollBar_sprite.getChildByName("pole_mc"));

bg_sprite=Sprite(scrollBar_sprite.getChildByName("bg_mc"));

//——————可用性控制

pole_sprite.visible=false;

up_btn.enabled=false;

down_btn.enabled=false;

//——————其他属性初始化

bg_sprite.useHandCursor=false;

isSelect=scrollText.selectable;

if(height_fc==0){

bg_sprite.height=scrollText.height;

}else{

bg_sprite.height=height_fc;

}

if(width_fc!=0){

bg_sprite.width=width_fc+2;

pole_sprite.width=width_fc;

up_btn.width=up_btn.height=down_btn.width=down_btn.height=width_fc;

}

down_btn.y=bg_sprite.y+bg_sprite.height-down_btn.height-1;

poleStartHeight=Math.floor(down_btn.y-up_btn.y-up_btn.height);

poleStartY=pole_sprite.y=Math.floor(up_btn.y+up_btn.height);

//——————注册侦听器

//文本滚动与鼠标滚轮

scrollText.addEventListener(Event.SCROLL,textScroll);

scrollText.addEventListener(MouseEvent.MOUSE_WHEEL,mouseWheel);

//上滚动按钮

up_btn.addEventListener(MouseEvent.MOUSE_DOWN,upBtn);

up_btn.stage.addEventListener(MouseEvent.MOUSE_UP,upBtnUp);

//下滚动按钮

down_btn.addEventListener(MouseEvent.MOUSE_DOWN,downBtn);

down_btn.stage.addEventListener(MouseEvent.MOUSE_UP,downBtnUp);

//滑块

pole_sprite.addEventListener(MouseEvent.MOUSE_DOWN,poleSprite);

pole_sprite.stage.addEventListener(MouseEvent.MOUSE_UP,poleUp);

//滑块背景点击

bg_sprite.addEventListener(MouseEvent.MOUSE_DOWN,bgDown);

}

/**

*文本滚动事件

*/

privatefunctiontextScroll(event:Event):void{

//判断滑块儿是否显示,并根据文本内容多少定义滑块高度

if(scrollText.maxScrollV!=1){

pole_sprite.visible=true;

up_btn.enabled=true;

down_btn.enabled=true;

//定义一个高度因子,此因子随加载文本的增多,将无限趋向于1

varheightVar:Number=1-(scrollText.maxScrollV-1)/scrollText.maxScrollV;

//根据高度因子初始化滑块的高度

pole_sprite.height=Math.floor(poleStartHeight*Math.pow(heightVar,1/3));

totalPixels=Math.floor(down_btn.y-up_btn.y-up_btn.height-pole_sprite.height);

pole_sprite.y=Math.floor(poleStartY+totalPixels*(scrollText.scrollV-1)/(scrollText.maxScrollV-1));

}else{

pole_sprite.visible=false;

up_btn.enabled=false;

down_btn.enabled=false;

}

}

/**

*滑块滚动

*/

privatefunctionpoleSprite(event:MouseEvent):void{

//首先取消文本框滚动侦听,因为文本滚动的时候会设置滑块的位置,而此时是通过滑块调整文本的位置,所以会产生冲突

scrollText.removeEventListener(Event.SCROLL,textScroll);

//监听舞台,这样可以保证拖动滑竿的时候,鼠标在舞台的任意位置松手,都会停止拖动

scrollBar_sprite.stage.addEventListener(MouseEvent.MOUSE_UP,poleUp);

//限定拖动范围

vardragRect:Rectangle=newRectangle(pole_sprite.x,poleStartY,0,totalPixels);

pole_sprite.startDrag(false,dragRect);

scrollBar_sprite.addEventListener(Event.ENTER_FRAME,poleDown);

}

privatefunctionpoleDown(event:Event):void{

//在滚动过程中及时获得滑块所处位置

varnowPosition:Number=Math.floor(pole_sprite.y);

//使文本随滚动条滚动,这里为什么要加1,可见scroll属性值应该是取正的,也就是说它会删除小数部分,而非采用四舍五入制?

scrollText.scrollV=(scrollText.maxScrollV-1)*(nowPosition-poleStartY)/totalPixels+2;

//误差校正

varunitPixels:Number=totalPixels/(scrollText.maxScrollV-1);

if((nowPosition-poleStartY)<unitPixels){

scrollText.scrollV=(scrollText.maxScrollV-1)*(nowPosition-poleStartY)/totalPixels;

}

}

privatefunctionpoleUp(event:MouseEvent):void{

pole_sprite.stopDrag();

scrollBar_sprite.removeEventListener(Event.ENTER_FRAME,poleDown);

scrollBar_sprite.stage.removeEventListener(MouseEvent.MOUSE_UP,poleUp);

scrollText.addEventListener(Event.SCROLL,textScroll);

}

/**

*滑块背景点击

*/

privatefunctionbgDown(event:MouseEvent):void{

varnowPosition:Number;

if((scrollBar_sprite.mouseY-up_btn.y)<(pole_sprite.height/2)){

nowPosition=Math.floor(up_btn.y+up_btn.height);

}elseif((down_btn.y-scrollBar_sprite.mouseY)<pole_sprite.height/2){

nowPosition=Math.floor(down_btn.y-pole_sprite.height);

}else{

nowPosition=scrollBar_sprite.mouseY-pole_sprite.height/2;

}

pole_sprite.y=nowPosition;

scrollText.scrollV=(scrollText.maxScrollV-1)*(nowPosition-poleStartY)/totalPixels+2;

varunitPixels:Number=totalPixels/(scrollText.maxScrollV-1);

if((nowPosition-poleStartY)<unitPixels){

scrollText.scrollV=(scrollText.maxScrollV-1)*(nowPosition-poleStartY)/totalPixels+1;

}

}

/**

*下滚动按钮

*/

privatefunctiondownBtn(event:MouseEvent):void{

scrollText.scrollV++;

pole_sprite.y=Math.floor(poleStartY+totalPixels*(scrollText.scrollV-1)/(scrollText.maxScrollV-1));

//当鼠标在按钮上按下的时间大于设定时间时,连续滚动

putTime=getTimer();

scrollBar_sprite.addEventListener(Event.ENTER_FRAME,downBtnDown);

}

privatefunctiondownBtnDown(event:Event):void{

if(getTimer()-putTime>500){

scrollText.scrollV++;

pole_sprite.y=Math.floor(poleStartY+totalPixels*(scrollText.scrollV-1)/(scrollText.maxScrollV-1));

}

}

privatefunctiondownBtnUp(event:MouseEvent):void{

scrollBar_sprite.removeEventListener(Event.ENTER_FRAME,downBtnDown);

}

/**

*上滚动按钮

*/

privatefunctionupBtn(event:MouseEvent):void{

scrollText.scrollV--;

pole_sprite.y=Math.floor(poleStartY+totalPixels*(scrollText.scrollV-1)/(scrollText.maxScrollV-1));

//当鼠标在按钮上按下的时间大于设定时间时,连续滚动

putTime=getTimer();

scrollBar_sprite.addEventListener(Event.ENTER_FRAME,upBtnDown);

}

privatefunctionupBtnDown(event:Event):void{

if(getTimer()-putTime>500){

scrollText.scrollV--;

pole_sprite.y=Math.floor(poleStartY+totalPixels*(scrollText.scrollV-1)/(scrollText.maxScrollV-1));

}

}

privatefunctionupBtnUp(event:MouseEvent):void{

scrollBar_sprite.removeEventListener(Event.ENTER_FRAME,upBtnDown);

}

/**

*鼠标滚轮事件

*/

privatefunctionmouseWheel(event:MouseEvent):void{

if(isSelect==false){

scrollText.scrollV-=Math.floor(event.delta/2);

}elseif(isSelect==true){

event.delta=1;

}

pole_sprite.y=Math.floor(poleStartY+totalPixels*(scrollText.scrollV-1)/(scrollText.maxScrollV-1));

}

}

}

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