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win32 api实现2048游戏示例
摘要:自学的win32编程,写了一个win32API版2048,自己摸索着写的,按上下左右箭头开始游戏复制代码代码如下:#include#incl...

自学的win32编程,写了一个win32 API版2048,自己摸索着写的,按上下左右箭头开始游戏

复制代码 代码如下:

#include <windows.h>

#include <stdlib.h>

#include <stdio.h>

#include <ctime>

LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

//全局操作数组

int arr[4][4] = { { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 } };

//全局窗口句柄

HWND g_hwnd;

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)

{

TCHAR *szAppName = TEXT("2048");

HWND hwnd;

MSG msg;

WNDCLASS wndclass;

wndclass.cbClsExtra = 0;

wndclass.cbWndExtra = 0;

wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);

wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);

wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);

wndclass.hInstance = hInstance;

wndclass.lpfnWndProc = WndProc;

wndclass.lpszClassName = szAppName;

wndclass.lpszMenuName = NULL;

wndclass.style = CS_HREDRAW | CS_VREDRAW;

if (!RegisterClass(&wndclass))

{

MessageBox(NULL, TEXT("无法注册窗口类"), TEXT("注册错误"), MB_ICONERROR);

return -1;

}

hwnd = CreateWindow(szAppName, TEXT("我的2048游戏"), WS_OVERLAPPEDWINDOW^WS_THICKFRAME,

CW_USEDEFAULT, CW_USEDEFAULT, 500, 500,

NULL, NULL, hInstance, NULL);

g_hwnd = hwnd;

ShowWindow(hwnd, iCmdShow);

UpdateWindow(hwnd);

while (GetMessage(&msg, NULL, 0, 0))

{

TranslateMessage(&msg);

DispatchMessage(&msg);

}

return 0;

}

void newNum()

{

int num = 0;//一个在0至9之间的书

int xPos = 0, yPos = 0;

srand(time(0));

do{

xPos = rand() % 4;

yPos = rand() % 4;

} while (arr[xPos][yPos] != 0);

num = rand() % 10;

if (num < 7)

arr[xPos][yPos] = 2;

else

arr[xPos][yPos] = 4;

}

//画数组函数

void DrawCanvas(HWND hwnd)

{

HBRUSH hBrush;

HDC hdc;

RECT rt;

TCHAR szBuffer[10];

for (int i = 0; i < 4; i++)

{

for (int j = 0; j < 4; j++)

{

if (arr[i][j] != 0)

{

LOGFONT logfont;

hdc = GetDC(hwnd);

//设置数字的字体大小

ZeroMemory(&logfont, sizeof(LOGFONT));

logfont.lfCharSet = GB2312_CHARSET;

logfont.lfHeight = -50; //设置字体的大小

HFONT hFont = CreateFontIndirect(&logfont);

SetTextColor(hdc, RGB(255, 255, 255));

SetBkColor(hdc, RGB(200, 200, 0));

SetBkMode(hdc, TRANSPARENT);

SelectObject(hdc, hFont);

//创建画刷

hBrush = CreateSolidBrush(RGB((arr[i][j] * 10) % 256, (arr[i][j]*40)%256, 0));

SetRect(&rt, j * 100, i * 100, j * 100 + 100, i * 100 + 100);

FillRect(hdc, &rt, hBrush);

TextOut(hdc, j * 100 , i * 100 + 25, szBuffer, wsprintf(szBuffer, TEXT("%d"), arr[i][j]));

ReleaseDC(hwnd, hdc);

DeleteObject(hBrush);

}

else

{

SetRect(&rt, j * 100, i * 100, j * 100 + 100, i * 100 + 100);

hdc = GetDC(hwnd);

hBrush = CreateSolidBrush(RGB(200, 250, 0));

FillRect(hdc, &rt, hBrush);

ReleaseDC(hwnd, hdc);

DeleteObject(hBrush);

}

}

}

}

//判断数组是否满了

bool isFull()

{

bool full = true;

for (int i = 0; i < 4; i++)

{

for (int j = 0; j < 4; j++)

{

if (arr[i][j] == 0)

{

full = false;

}

}

}

return full;

}

//处理数组函数

void changeArr(int direct)

{

bool xiaoyici = false;

bool chendi = false;

switch (direct)

{

//上键 done

case 0:

{

//开始数组操作

for (int i = 0; i < 4; i++)

{

for (int a = 0; a < 4; a++){

//1先沉底

for (int b = 0; b < 4; b++)

{

for (int m = 0; m < 4; ++m)

{

for (int k = m; k < 3; ++k)

{

if (arr[k][i] == 0 && arr[k+1][i]!=0)

{

chendi = true;

arr[k][i] = arr[k + 1][i];

arr[k + 1][i] = 0;

}

}

}

}

//2两两比较

for (int j = a; j < 4; ++j)

{

if (arr[j][i] != 0 && arr[j][i] == arr[j + 1][i])

{

xiaoyici = true;

arr[j][i] <<= 1;

arr[j + 1][i] = 0;

j++;

a++;

}

else

{

continue;

}

}

}

}//结束数组操作

//判断是否死亡

if (!xiaoyici && isFull())

{

MessageBox(g_hwnd, TEXT("你挂掉了"), TEXT("糟糕"), MB_OK);

SendMessage(g_hwnd,WM_DESTROY,0,0);

}

else{

//随机生成一个新的2或4放入数组

if (xiaoyici || chendi){ newNum(); }

}

}

break;

//下键

case 1:

{

//开始数组操作

for (int i = 0; i < 4; i++)

{

for (int a = 0; a < 4; a++)

{

//1先沉底

for (int b = 3; b >= 0; b--)

{

for (int m = 3; m >= 0; --m)

{

for (int k = m; k > 0; --k)

{

if (arr[k][i] == 0&&arr[k-1][i]!=0)

{

chendi = true;

arr[k][i] = arr[k - 1][i];

arr[k - 1][i] = 0;

}

}

}

}

//2两两比较

for (int j = 3 - a; j >= 0; --j)

{

if (arr[j][i] != 0 && arr[j][i] == arr[j - 1][i])

{

xiaoyici = true;

arr[j][i] += arr[j][i];

arr[j - 1][i] = 0;

a++;

--j;

}

else

{

continue;

}

}

}

}

//结束数组操作

//判断是否死亡

if (!xiaoyici && isFull())

{

MessageBox(g_hwnd, TEXT("你挂掉了"), TEXT("糟糕"), MB_OK);

SendMessage(g_hwnd, WM_DESTROY, 0, 0);

}

else{

//随机生成一个新的2或4放入数组

if (xiaoyici || chendi){ newNum(); }

}

}

break;

//左键done

case 2:

{

//开始数组操作

for (int i = 0; i < 4; i++)

{

for (int a = 0; a < 4; a++){

//1先沉底

for (int b = 0; b < 4; b++)

{

for (int m = 0; m < 4; ++m)

{

for (int k = m; k < 3; ++k)

{

if (arr[i][k] == 0&&arr[i][k+1]!=0)

{

chendi = true;

arr[i][k] = arr[i][k+1];

arr[i][k+1] = 0;

}

}

}

}

//2两两比较

for (int j = a; j < 4; ++j)

{

if (arr[i][j] != 0 && arr[i][j] == arr[i][j+1])

{

xiaoyici = true;

arr[i][j] <<= 1;

arr[i][j+1] = 0;

j++;

a++;

}

else

{

continue;

}

}

}

}//结束数组操作

//判断是否死亡

if (!xiaoyici && isFull())

{

MessageBox(g_hwnd, TEXT("你挂掉了"), TEXT("糟糕"), MB_OK);

SendMessage(g_hwnd, WM_DESTROY, 0, 0);

}

else{

//随机生成一个新的2或4放入数组

if (xiaoyici || chendi){ newNum(); }

}

}

break;

//右键

case 3:

{

//开始数组操作

for (int i = 0; i < 4; i++)

{

for (int a = 0; a < 4; a++)

{

//1先沉底

for (int b = 3; b >= 0; b--)

{

for (int m = 3; m >= 0; --m)

{

for (int k = m; k > 0; --k)

{

if (arr[i][k] == 0&&arr[i][k-1]!=0)

{

chendi = true;

arr[i][k] = arr[i][k-1];

arr[i][k-1] = 0;

}

}

}

}

//2两两比较

for (int j = 3 - a; j >= 0; --j)

{

if (arr[i][j] != 0 && arr[i][j] == arr[i][j-1])

{

xiaoyici = true;

arr[i][j] += arr[i][j];

arr[i][j-1] = 0;

a++;

--j;

}

else

{

continue;

}

}

}

}

//结束数组操作

//判断是否死亡

if (!xiaoyici && isFull())

{

MessageBox(g_hwnd, TEXT("你挂掉了"), TEXT("糟糕"), MB_OK);

SendMessage(g_hwnd, WM_DESTROY, 0, 0);

}

else{

//随机生成一个新的2或4放入数组

if (xiaoyici || chendi){ newNum(); }

}

}

break;

default:

return;

}

}

LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)

{

switch (msg)

{

case WM_CREATE:

{

newNum();

//newNum();

}

break;

case WM_KEYDOWN:

{

switch (wParam)

{

//如果上键被按下

case VK_UP:

{

changeArr(0);

DrawCanvas(hwnd);

}

break;

//如果下键被按下

case VK_DOWN:

{

changeArr(1);

DrawCanvas(hwnd);

}

break;

//如果左键被按下

case VK_LEFT:

{

changeArr(2);

DrawCanvas(hwnd);

}

break;

//如果右键被按下

case VK_RIGHT:

{

changeArr(3);

DrawCanvas(hwnd);

}

break;

default:

break;

}

}

break;

case WM_DESTROY:

PostQuitMessage(0);

}

return DefWindowProc(hwnd, msg, wParam, lParam);

}

win32 api实现2048游戏示例1

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