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Flex4 使用itemRenderer 为Tree加线具体实现
摘要:复制代码代码如下:packageModules{importflash.display.BitmapData;importflash.dis...

复制代码 代码如下:

package Modules

{

import flash.display.BitmapData;

import flash.display.Graphics;

import mx.collections.ICollectionView;

import mx.collections.IList;

import mx.controls.Tree;

import mx.controls.treeClasses.ITreeDataDescriptor;

import mx.controls.treeClasses.TreeItemRenderer;

/**

* Alpha value for the Tree lines.

* @default 1

*/

[Style(name="lineAlpha", type="Number", format="Length", inherit="no")]

/**

* Color of the Tree lines.

* @default 0x808080

*/

[Style(name="lineColor", type="uint", format="Color", inherit="no")]

/**

* Thickness value for the Tree lines.

* @default 1

*/

[Style(name="lineThickness", type="Number", format="Length", inherit="no")]

/**

* The Tree line style - none, dotted (default), or solid.

* @default "dotted"

*/

[Style(name="lineStyle", type="String", enumeration="solid", inherit="no")]

/**

* Extends TreeItemRenderer to draw the dotted lines of the tree.

* It supports 3 line styles - dotted (default), solid, or none.

* And the tree line color, alpha, and thickness values are configurable styles too.

*

* <pre>

* <ui:TreeItemLinesRenderer

* <b>Styles</b>

* lineAlpha="1"

* lineColor="#808080"

* lineThickness="1"

* lineStyle="dotted"

* >

* ...

* <i>child tags</i>

* ...

* </ui:TreeItemLinesRenderer>

* </pre>

*

* @author Chris Callendar

* @date April 20th, 2009

*/

public class TreeItemLinesRenderer extends TreeItemRenderer

{

public static const DOTTED:String = "dotted"; // default

public static const SOLID:String = "solid";

public static const NONE:String = "none";

public function TreeItemLinesRenderer() {

super();

}

override public function set data(value:Object):void {

super.data = value;

}

override protected function updateDisplayList(w:Number, h:Number):void {

super.updateDisplayList(w, h);

if ((w > 0) && (h > 0)) {

// go up the hierarchy, drawing the vertical dotted lines for each node

var tree:Tree = (owner as Tree);

var desc:ITreeDataDescriptor = tree.dataDescriptor;

var currentNode:Object = data;

var parentNode:Object = tree.getParentItem(currentNode);

// the level is zero at this node, then increases as we go up the tree

var levelsUp:int = 0;

var lineStyle:String = getStyle("solid");

var lineColor:uint = getColorStyle("lineColor", 0x808080);

var lineAlpha:Number = getNumberStyle("lineAlpha", 1);

var lineThickness:Number = getNumberStyle("lineThickness", 1);

var indentation:Number = tree.getStyle("indentation");

// move the icon and label over to make room for the lines (less for root nodes)

var shift:int = (parentNode == null ? 2 : 6) + lineThickness;

if (icon) {

icon.move(icon.x + shift, icon.y);

}

if (label) {

label.move(label.x + shift, label.y);

}

var g:Graphics = graphics;

g.clear();

if ((lineStyle != NONE) && (lineAlpha > 0) && (lineThickness > 0)) {

while (parentNode != null) {

var children:ICollectionView = desc.getChildren(parentNode);

if (children is IList) {

var itemIndex:int = (children as IList).getItemIndex(currentNode);

// if this node is the last child of the parent

var isLast:Boolean = (itemIndex == (children.length - 1));

drawLines(g, w, h, lineStyle, lineColor, lineAlpha, lineThickness, isLast, levelsUp, indentation);

// go up to the parent, increasing the level

levelsUp++;

currentNode = parentNode;

parentNode = tree.getParentItem(parentNode);

} else {

break;

}

}

}

}

}

protected function drawLines(g:Graphics, w:Number, h:Number, lineStyle:String, lineColor:uint,

lineAlpha:Number, lineThickness:Number, isLastItem:Boolean, levelsUp:int, indentation:Number):void {

var midY:Number = Math.round(h / 2);

var lineX:Number = 0;

if (disclosureIcon) {

lineX = disclosureIcon.x + (disclosureIcon.width / 2);

} else if (icon) {

lineX = icon.x - 8;

} else if (label) {

lineX = label.x - 8;

}

lineX = Math.floor(lineX) - int(lineThickness / 2);

// adjust the x position based on the indentation

if (levelsUp > 0) {

if (!isNaN(indentation) && (indentation > 0)) {

lineX = lineX - (levelsUp * indentation);

} else {

// Invalid indentation style value

return;

}

}

var lineY:Number = h;

// stop the dotted line halfway on the last item

if (isLastItem) {

lineY = midY;

// no lines need to be drawn for parents of the last item

if (levelsUp > 0) {

return;

}

}

g.lineStyle(0, 0, 0);

if (lineStyle == SOLID) {

g.beginFill(lineColor, lineAlpha);

} else {

var verticalDottedLine:BitmapData = createDottedLine(lineColor, lineAlpha, lineThickness, true);

g.beginBitmapFill(verticalDottedLine);

}

// draw the vertical line

g.drawRect(lineX, 0, lineThickness, lineY);

// end the fill and start it again otherwise the lines overlap and it create white squares

g.endFill();

// draw the horizontal line - only needed on this node (not on any parents)

if (levelsUp == 0) {

var startX:int = lineX + 1 + int(lineThickness / 2);

var endX:int = startX + 11; // 5 dots

if (isLastItem) {

startX = lineX;

}

var startY:Number = midY - int(lineThickness / 2);

if (lineStyle == SOLID) {

g.beginFill(lineColor, lineAlpha);

} else {

var horizontalDottedLine:BitmapData = createDottedLine(lineColor, lineAlpha, lineThickness, false);

g.beginBitmapFill(horizontalDottedLine);

}

g.drawRect(startX, startY, endX - startX, lineThickness);

g.endFill();

}

}

/**

* Creates a BitmapData that is used to renderer a dotted line.

* If the vertical parameter is true, then it creates a rectangle bitmap that is

* twice as long as it is wide (lineThickness). Otherwise it creates a rectangle

* that is twice as wide as it is long.

* The first half of the rectangle is filled with the line color (and alpha value),

* then second half is transparent.

*/

private function createDottedLine(lineColor:uint, lineAlpha:Number, lineThickness:Number,

vertical:Boolean = true):BitmapData {

var w:Number = (vertical ? lineThickness : 2 * lineThickness);

var h:Number = (vertical ? 2 * lineThickness : lineThickness);

var color32:uint = combineColorAndAlpha(lineColor, lineAlpha);

var dottedLine:BitmapData = new BitmapData(w, h, true, 0x00ffffff);

// create a dotted bitmap

for (var i:int = 0; i < lineThickness; i++) {

for (var j:int = 0; j < lineThickness; j++) {

dottedLine.setPixel32(i, j, color32);

}

}

return dottedLine;

}

/**

* Combines the color value and the alpha value into a 32 bit uint like #AARRGGBB.

*/

private function combineColorAndAlpha(color:uint, alpha:Number):uint {

// make sure the alpha is a valid number [0-1]

if (isNaN(alpha)) {

alpha = 1;

} else {

alpha = Math.max(0, Math.min(1, alpha));

}

// convert the [0-1] alpha value into [0-255]

var alphaColor:Number = alpha * 255;

// bitshift it to come before the color

alphaColor = alphaColor << 24;

// combine the two values: #AARRGGBB

var combined:uint = alphaColor | color;

return combined;

}

private function getColorStyle(propName:String, defaultValue:uint):uint {

var color:uint = defaultValue;

if (propName != null) {

var n:Number = getStyle(propName);

if (!isNaN(n)) {

color = uint(n);

}

}

return color;

}

private function getNumberStyle(propName:String, defaultValue:Number):Number {

var number:Number = defaultValue;

if (propName != null) {

var n:Number = getStyle(propName);

if (!isNaN(n)) {

number = n;

}

}

return number;

}

}

}

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